5/30/2013

the guys

Pascavis - Son of Doren
Pascavis is a Imperial master swordsman, recently retired from the Doren guard.  After years of hard work and climbing ranks, he began to feel a dissatisfaction with his work.  His settled on the idea of becoming an adventurer, always having been intruiged by the strange wanderers that he met so often during his work, usually getting into some sort of trouble.  All the same, he sees the Guild's training process as a necessity, because while he can hold his own against any of the combat trainers, his wilderness survival skills were almost nonexistent, having spent his entire life in the city.  While constant association with the city's criminal element has hardly left him naieve, he is somewhat ignorant of life outside the city's well-ordered and civil culture.

As a friend, Pascavis is something of a big brother, taking a somewhat protective mentor role if they're weaker than him and a acting as a staunch ally and loyal friend if they're equally matched or stronger than him.  As a romantic interest, Pascavis is somewhat awkward, his life in the city guard having left him with time for only a few short relationships.  He tends to follow the player's lead, rather than take the initiative on his own.  Pascavis has no romantic interest in other men.

Pascavis's story arc revolves around the disconnect he feels between his strength and his possession of it.  He is a fantastic fighter, but has always lent his sword to the causes of others, and never his own, to the point where he isn't even sure if he has a purpose on his own.


Caspar - The Hero Born
Caspar is a Highborn from Knell, seeking to become a famous adventure - revered, respected, and feared.  His life, to this point, has been spent working towards this goal; he has studied swordsmanship, law, etiquette, court politics, learned how to survive in the wilds, repair his armor and weapons, and anything else he could possibly imagine might be worthwhile to know when questing for fame and glory; everything, that is, except how to be a figure worth admiring.  Caspar is incredibly competitive but somewhat good natured about it; in truth, he's too focused on himself to consider actually trying to sabotage anyone else.

Caspar sees the potential the player has if befriended, and quickly seeks to ensure his own greatness by associating himself with the player.  The two train together and Caspar makes his loyalty known by deeds as well as words, but all the same, his drive to compete sets him up as a sort of rival.  Caspar can (and will) fall in love with any player that happens to strike his fancy, male, female, or otherwise.  As in everything else, he tends to be somewhat demanding and self-centered.

Caspar's arc explores the relationships between fame, strength, and social power.  If such a book had been written in this world, Caspar would consider 'The Prince' to be his bible.


Rex - The Unfortunate Giant
Rex is a Lizardkin born abnormally large.  He stands as tall as an Imperial, with a slim and powerfully muscled body that comes almost without effort.  Such individuals are not entirely unheard of among the Lizardkin, but Rex lacks the thick armor-like scales that usually come with his size.  The combination of size and a distinct, almost draconic, appearance generally means those like Rex are heralded as great leaders, but his utterly mundane scales leave him stranded somewhere in the middle.  Unable to command the respect needed to lead but never quite fitting in among the common people, Rex left the Sun Coast to seek his fate as an adventurer.

Rex and the player can easily become friends simply if the player accepts Rex as he is.  Rex, for his part, feels some sort of deep strength in the player, some ethereal quality that seems to make them a born leader.  His curiosity about the player, bordering sometimes on being awestruck with them, seats him into the role of a younger sibling.  As a romantic interest, Rex finds himself drawn to this same ethereal quality.  He sees a certain sort of premeditation in the way the player moves and speaks that utterly enchants him.

Rex's story centers around how he chooses to deal with the situation of his unique birth.  It explores ideas surrounding tradition, social expectation, and personal desires.


Joachim - The Killer
Joachim is a calm and controlled older man that, like most Foresters, prefers to remain quiet when not directly spoken to.  What makes him unusual is his temper.  Whether because of his (rumored) Orcish heritage, some kind of disorder, or an outright curse, Joachim has a propensity to fall into a blind, unthinking rage when he feels his life is at risk.  Joachim has joined the adventurer's guild after several years living as a near hermit, having finally decided to try and find something - anything - that can help him learn to control himself.

Joachim, regardless of whatever kind of relationship he has with the player, remains somewhat distant from them.  As a friend, Joachim seems to take some small comfort in the player's almost cavaleir willingness to spar with him, to the point where he questions if they even believe his rages are real.  As a romantic interest, Joachim is somewhat more complex; he is a bit of a romantic and helpless to the urges of his heart, but his sense tries to keep him from getting too close to anyone, lest he lose control at a bad time.

Joachim's arc examines the unavoidable violence that combat always entails,and where the line is drawn between a civil fight and the sort of tooth-and-nail fighting that people would like to think is only seen in wild beasts. 






a listing for the some of the potential party members you'll meet at the start of the game.  i've been writing off and on over the past few months, and this is what's come out.  i'll post the four ladies tomorrow after i've had time to type them up; hopefully after that i'll be in the mood to pick coding back up.  the women are:
Larich - Short Soldier
Caroline - The Amazon
Esther - Queen of War
Kelson - White Rose

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