3/29/2012

putting words in your mouth

i was stumbling around with a bit of the dialogue today, and came to (what i think) is a fairly decent idea that only really works with text games: i'm not going to put words into the players' mouth.  as much as possible of the dialogue that originates from the player is going to be described by the content, rather than directly quoted.  in the end, i want this game to present an experience that is both unique and consistent for everyone that plays it.  if you create a character and say, "ok, so i want him to be a dashing, swashbuckling ladies man, who also has a three foot horse penis" and i write a bit of dialogue that has him giggling out poop jokes at the tavern or whatever, it breaks the sense of involvement just as much as if you have, say, a sexual encounter that doesn't acknowledge that he has a three foot horse penis.

granted, this isn't going to be an absolute rule - any sort of clever wordplay naturally requires specific words to be used to come across, and a few extremely specific situations where there aren't really a whole lot of ways to convey intent without specific words.  i'm specifically speaking of the half-elf you find bathing in a river when i say this.  you can choose to approach her loudly, shyly, or just try peeping on her, and depending on what you do (and if she finds you attractive) she can end up getting angry at you, shyly pulling her shirt on, or giving you an eyeful of elf tits.  flirty banter doesn't really work without banter from both sides, but whenever possible, i want to try and make dialogue open so that the player can 'customize' what their character says, rather than being railroaded into making whatever dumb statement i end up writing.

the elf is basically finished.  i've been kind of exhausted after getting home from work this week, usually not ending up with more than 2-4 hours of free time (which sometimes gets eaten up by things like family, friends, SO, or electronic opiates designed to stave off stress-induced insanity), which only makes me feel even dumber for agreeing to come in and work tomorrow.  still, i'm looking to get a lot of overtime hours this week, so i can't complain about that.

3 comments:

  1. Sounds good, any idea when the next the next build with actual encounters and such is going to be up?

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    1. no. i do think that i'm going to put it out as soon as i get the elf finished, though... i thought about it a bit, and for the sake of keeping up momentum and allowing people to absorb content a bit at a time (rather than dumping a ton of it out at once), i'm going to release stuff as it gets completed, instead of worrying about getting everything done before putting it out.

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  2. you have made this game way more confusing to build than what ive ever seen before its gonna take a lot of work but i think it has real potential and the game is playable in the mere future to an extent where there is and objective of some kind.

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