1/24/2012

questions/responses from the 0.1.0 thread on /d/

>>/d/3940754
>How difficult would it be to replace specific locations with an option to just explore in a direction and then stumble upon a randomly generated cave, farm, forest, lake, castle, ruin, etc.?
>I always thought it was a bit silly that there was only one cave or one farm in the entire world. CoC does it a bit better by using biomes.


random generation is possible, but it would take a lot of time to do, and it would require me to build another huge system to save and load the world. for now i'm going to use a set world, and just load a few specific values (i want the player to be able to move their base camp, for instance).
as further clarification, i do plan on locations being specific places; multiple forests at the very least.

>>/d/3940786
>As for the critters, I`d sugest slimes, scyllas, mermaids and harpys. Also, I feel there should be an option for number of legs or arms.


i might consider adding multiple functional arms. right now heigan can get some extra non-functional spider legs sprouting from their back, but those are treated as wings.
also, slimes are a potential player race. not sure what you mean when you say 'scylla'. mermaids and harpies are definitely on my 'to do' list, but probably won't be players.


>>\d\3940839
>Is there still inflation/wg? :(

possibly? air inflation no (it makes no logical sense, so it doesn't fit the setting), wg, i suppose i could put in some sort of feast hall somewhere where you can just gorge yourself. magical wg/inflation is... potentially possible? i don't really understand the fetish so i don't feel confident i could write it arousingly.


>>/d/3940957
What coding language is this?

c++

>>/d/3940964
>I saw a lot of feminization threads here lately, can I make my own crossdressing little femboy in it?
the goal is yes.
>>/d/393941158
>Unless you're planning on making your game so, do not, for the love of god, add romantic elements. CoC has introduced such things and they really stand out from the rest of the game.
>I feel like such things have no place in a game like this; they belong to a damn dating sim.
>That said, this might be cool. Character description window looks a little messy now though.


i don't necessarily mean sappy love stories. i mean consistent relationships. i have at least one idea sketched out for a nun that gets turned into a cum slut, for example. it is by no means a romance, but it is a consistent relationship that grows overtime.
and yes, the window is messy.  but it works, so i'll get concerned with making it fancy when i transfer everything into a gui.

4 comments:

  1. Hi. Tidehaven was abandoned in the middle of reconfiguring variable values, so some things are a bit off-kelter. Plus, it's very unfinished. But it should show the UI alright. What I make for you doesn't have to be remotely similar. This is just an example.
    Please let me know what you think. Thanks!
    https://rapidshare.com/files/122951934/Tidehaven.exe

    ReplyDelete
  2. "i don't necessarily mean sappy love stories. i mean consistent relationships. i have at least one idea sketched out for a nun that gets turned into a cum slut, for example."

    I love cum-slut nuns. I'm glad to see you didn't just mean "OH I LOVE YOU MORE" type crap, and it sounds pretty solid.

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  3. Oh and I think a scylla is a chick who has a octopus for her lower half or some such.

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  4. a relationship doesn't necessarily even mean love or romance. expect to be able to bang shopkeepers for a discount, hire whores, and have casual no-strings-attached sex with fellow adventurers.

    ReplyDelete