1/25/2012



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location code is in, but not yet active in game.  made 10 locations to serve as an example map; above is the result of 9000 hours in mspaint.

(from the code)
"The Imperial City of Doren is a large walled city filled with elegant marble columns, sweeping parkways, and elegant arches...  although the massive amounts of horse dung produced by the inhabitants make the outside of the city somewhat less enchanting."
(population: mostly imperial, few highborn, few leonid)

"The Plains of Doren is a large, flat expanse filled with fertile soil between the Rygal Forest and the Imperial City Doren.  It is dotted with farms, as well as a few other small buildings along the road running from the forest to the city.  To the [NORTH] is the southern edge of Rygal Forest."
(population: scattered humans, plainsdwellers, orckin, giantkin, imperials, and lepin)

"The Doren river basin is the low point of the Rygal river, in an area that would be a lake if it were not so flat.  Instead, the water flows out evenly before reforming at the south end of the basin, creating a large, temperate swampland."
(population: goblins, ratkin, scattered trolls and humans)

so, where do we go from here?  i'd like some mountains north of the forest with a desert north of that, maybe a second (small) forest east of the river, and some savanna and maybe a bit of tropics to the south, before it ends in coastline.  does anyone have something they'd particularly like to see pop up?

2 comments:

  1. Why stop at the coast. Maybe past the coast there could be an underwater environment. Just an idea.

    It might be awesome to implement some floating sky islands too. I recall you saying something about implementing harpies later so it might fit.

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  2. there will be some harpies along the cliffs, and in one of the forests. i do plan on adding islands to the west, but you'll need a boat to get there. for now, i'm more interested in getting the engine fully functional than i am getting it populated with content.

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