1/29/2012

version 0.3.0 release

frogue version 0.3.0
http://www.mediafire.com/?wxkhk4tet4lmeyw

-added the ability to explore locations, which triggers random events for that location
-added a unique event for each existing location
-changed how weight is calculated to be more realistic
-reduced starting ass width
-added a few things behind the scenes (like pink hair)

need to figure out a good way to store simple boolean flags used for world events, things like whether you've met a certain character (like the troll in the swamp) or if you're familiar with a particular pitfall (again, like in the swamp).  will probably do it the same way i'm storing player data currently (it's storing around a few hundred data points right now, but it can handle around 17,000, so i have plenty of breathing room), but having something more elegant would be nice.

i'm also now taking ideas for encounters.  full text, partial text, combat or non, sexual or serious, simple or complicated.  if it's something that doesn't fit into an existing location in the game, that's fine too, because i can also use more ideas for locations.

will probably release a 0.3.1 version some time later this week with more content.  0.4.0 is going to be combat - cities could be implemented with the current version to be perfectly honest, but without combat there are no items, and with no items there is no reason to visit towns.  after combat, inventory, and towns are all in, i'm probably going to start keeping track of time.

short term 'to do' list:
-combat interface
-expand locations & encounters
-start tracking hair style in addition to color and length
-start tracking virginity (i seriously forgot that, wat the hell)

long term 'to do' list:
-greatly expand locations & encounters
-introduce time
-track the number of grains of sand on the game's beaches

1 comment:

  1. Well, I'm going to mess around in this update for a few hours before I try to suggest anything. It would be really cool if you could release a kind of codex like Fen does so we could know the world without a heinous amount of trial-and-error. Anyway, I'll have some encounters soon.

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