2/14/2012

one step forward, one step back

finally figured out what i needed to be searching for to find a proper text output.  apparently, i was using entirely the wrong bit of the windows api to try and display text.  anyway, when i first switched over, it broke the text output.  then i realized the window updates properly, but wasn't visually updating until you do something to the window (touch the scroll bar, move the window on your screen, highlight the text area, etc).  but it's text, it scrolls, and i can output as much as i want - though, to prevent it from bloating too much, i'm (temporarily) putting a limit of around 33,000 characters as far as how much it will display at a time...  which is about ~7000 words, give or take, which i assume will be fine.  i can always bump it up if need be.

still, the largest issue (not being able to get it to display scrolling text) is solved.  button input is working fine, text output is working fine...  just need to figure out why the thing isn't visually updating.  in the meantime, i just need to play around with reading text from a text input (for player names) and the game will be back at 0.4.0.

No comments:

Post a Comment