2/02/2012

progress?

wrote a few events, but spent most of the night trying to figure out how to build a gui.

i'm moving this to the top of the list for several reasons: first, until i get the gui built, the game will look like shit.  no matter how good the writing or the code behind it is, the game will be shit because it looks like shit.  very simple.  second, and possibly more importantly, the text display needs to be integrated into the gui, which means i'm probably going to need to replace many lines of "cout <<" with something else.  the sooner i turn the game into a gui format, the less busy work i'll have to do converting, rather than actually writing.  third...  i've been talking with the guy who first got into contact with me about programming a gui, and while he's dropped on that end, he is still working with me to create some really nice looking buttons.  i have to say, i'm really please with what he's put out so far.

to check out his other projects, visit http://notagodcomplex.blogspot.com/

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