2/28/2012

release tomorrow

i'm about an hour short of posting 0.4.2.  i haven't put saving and loading through the final bugtest, but the big kinks have been ironed out.  all of the events that i've written are in place, navigation functions perfectly (the game even shows you which directions you can and can't go now), and all that i need to do is finish up the options menu (so you can finally put things into metric) and actually load the events into the locations (which isn't difficult, but takes time).

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