2/17/2012

progress!

had some issues getting text input to work.  the GetWindowText() function uses a LPTSTR to put the text into, which is virtually impossible to convert into a string.  after spending two hours hunting the web for a solution, i realized that i had already - in fact - solved this issue when i was working on getting text output to the game and system boxes cumulative instead of replacing older content.  basically, by not using LPTSTR at all, but instead by using an array of TCHAR (which is what LPTSTR is in the first place), which neatly fits into a string without any issues.  after that i had some issues getting the message box that asks you to confirm your entry to pop up (it wouldn't show up without pressing the alt key), which was fixed after a little bit of google fu.

everything is coming together nicely, and while a release is unlikely today it should be up by tomorrow.  in other news - i found out that there's actually another game (a finished looking one, no less) using the name frogue.  not because they contacted me or anything, i just googled it out of curiosity.  so, the name will probably change for the next release.  the blog's name, though, will remain the same (for consistency purposes).

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